четверг, 13 февраля 2014 г.

Flight of the Amazon Queen

Joe King is the hero of this point and click adventure. His plane is carrying actress Faye Russell when it crash lands in a remote jungle, and he must battle through 100 screens of adventure and puzzle. The game's feel is influenced by hammy B-movies, and the characters are quite stereotyped and comic. As standard in point and click adventures, a set of icons at the bottom of the screen allow you to interact with visible characters and items in the main view area.



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It is 1949 and you play Joe King, pilot for hire with his small private plane the "Amazon Queen". The game is a spoof of old time adventure serials. After yet another daring escape at the start of the game, Joe suddenly remembers that he is scheduled to fly the famous movie star, Faye Russell, to a photo shoot in the Amazon jungle the next morning. But when he arrives at the hotel to pick her up, his arch rival Hans Anderson of Flying Dutchman Airlines locks him in the room. Finding a way out, he takes off with Miss Russell only to have his plane get hit by lightning and crash in the Amazon jungle. Now he will have to face some horrible challenges to survive: 6 feet tall 'pygmies', beautiful Amazon women (and their happy prisoners!), misguided missionaries, a wisecracking parrot, and of course a mad scientist, who's trying to take over the world by injecting dinosaur DNA into the women. This is a long, 3rd person, point & click game, with easy to use icons for action, a small inventory, and a brilliant map. The music is upbeat and changes with each location, the graphics are imaginative and colorful, with careful attention to often-hysterical details (Aztec temple statues holding baseball bats!), and the short animated cut scenes used to advance the story are a pure delight to watch. The puzzles are crazy, absorbing and fun (wearing fake breasts, bartering with a pygmy), and are usually solved by clues you have picked up in conversations and/or with inventory items. Most are not too difficult, but they do get harder as you go along. The CD-ROM version also offers surprisingly good voice acting - a rare treat in adventure games. It was made freeware on Mar 16/2004 when the source code was kindly given to the ScummVM team who then made it fully compatible with their engine.

Eye of the Beholder

Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of heroes to investigate, but someone or something has been watching the proceedings. After the heroes enter the sewers, the ceiling collapses behind them. The only way out is the way down, into a dungeon filled with monsters, traps and puzzles.



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Something evil is lurking below the city of Waterdeep. The Lords of Waterdeep summon a group of heroes to investigate, but someone or something has been watching the proceedings. After the heroes enter the sewers, the ceiling collapses behind them. The only way out is the way down, into a dungeon filled with monsters, traps and puzzles. Eye of the Beholder is a dungeon crawler RPG with a first-person perspective based on the 2nd Edition AD&D rules. The starting party consists of four characters and up to two NPCs can join later. Combat and magic happen in real time. Fight over a dozen different monster varieties and cast over 40 spells. A point-and-click interface makes exploring, fighting, spellcasting and handling objects easy. Westwood's Eye of the Beholder 1 and 2 remain today two of the best real-time RPGs ever produced. They feature great graphics for their time, tons of cool weapons and devious real-time puzzles that mysteriously make you come back for more traps and pressure plates to push. The plots are typical kill-the-big-foozle fare, but the games are so well implemented that you'll be glued to the screen for hours on end. The graphics and animations are both top-notch, and excellent sound effects add to the incredible "you are there" atmosphere that is rarely achieved in RPGs of that time.

Eye of the Beholder II: The Legend of Darkmoon

In the sequel to Eye of the Beholder, the Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple.



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In the sequel to Eye of the Beholder, the Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple. The Legend of Darkmoon is, like its predecessor, a first-person role-playing game based on the 2nd Edition AD&D rules. It uses the same point-and-click gameplay mechanics and controls as the first game, with only minor changes. A starting party consists of four characters, which can be transferred from the earlier game or created from scratch. Characters can reach higher levels and learn new spells, must face new and tough monsters, and solve multiple puzzles. Compared to the first game, many more illustrated NPC encounters and cutscenes were added. Although EOB 2 feels at times like a poor rehash of its predecessor due to awfully similar graphics and monsters, it does feature more expansive and varied outdoor levels, as well as less frustrating endgame boss (defeating the Beholder in EOB 1 is nearly impossible if your party is not at maximum levels). They're both very challenging games that are definite must-play for dungeon-adventurers, especially fans of book-based AD&D.

Drascula: The Vampire Strikes Back

You are John Hacker, a common guy sent by a British property company to speak with 'Count Dráscula' about some lands. By chance you meet a gorgeous blond girl who is kidnapped by the Count himself, and you, John Hacker, set on a fun yet dangerous quest to rescue her.

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Dragon History

Bert is a young dragon that lives with his parents Berta and Herbert in a magical land, where dragons got civilized, started to wear clothes and live peacefully with humans. One day, Herbert suddenly disappears, with rumors saying the he left his wife and son behind to search for a lost treasure. Meanwhile, a magical wand called Eveline decides to rule the world out of boredom, using Bert to cast a petrifying spell on the marionettes of a traveling puppeteer and cause other mischief among the local population. Now, Bert must fix all the trouble caused by Eveline, and search for his missing father.



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Bert is a young dragon that lives with his parents Berta and Herbert in a magical land, where dragons got civilized, started to wear clothes and live peacefully with humans. One day, Herbert suddenly disappears, with rumors saying the he left his wife and son behind to search for a lost treasure. Meanwhile, a magical wand called Eveline decides to rule the world out of boredom, using Bert to cast a petrifying spell on the marionettes of a traveling puppeteer and cause other mischief among the local population. Now, Bert must fix all the trouble caused by Eveline, and search for his missing father. Draci Historie is a Czech point-and-click adventure game, originally the first Czech CD game ever to be published in 1995, and later released as open-source freeware in 2006 by the original developer. It follows the standards of the genre, where the main objective is to collect a series of scenery objects and use them to solve puzzles. The inventory shows the interior of a brown sack, and can be accessed by placing the cursor on the top of the screen. A map showing an overhead view of the land can be summoned by positioning the cursor at the bottom. New places are automatically added to the map as the player explores the surroundings, allowing instantaneous travel to any of the previously visited locations. The dialogue with other characters uses the branching tree system implemented by several other games, where multiple questions and answers appear listed as options at the bottom and the player has to select one of them. There is no menu with verbs, instead all the actions are performed with the right mouse button, while the left one is used to get descriptions of objects and portions of the scenery. In late 2009, Robert Spalek personally added the game to the ScummVM interpreter project.

Discworld II: Mortality Bytes!

Mortality Bytes casts players again in the role of Rincewind, from the first game. Death, the grim reaper, who normally ushers the Discworld inhabitants into the afterlife, is on an extended vacation. This means that those whose "time is up" are faltering around in limbo. Now it's up to Rincewind to bring him back or suffer the fate of immortality.



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In this wonderfully funny sequel to the original, we are treated to another one of the great stories to be found on Terry Pratchett's Discworld. And to our delight, this one is about our favorite character from the original: 'Death'. You see Death is missing. He's decided to "go on holiday" and is sitting on a beach somewhere, sipping those drinks with the cute little umbrellas, because he "likes to travel and meet people"! Unfortunately this has caused all manner of problems in Ankh-Morpork which, of course, had more than its share of problems to begin with, given the melting pot of species who live there and the general low moral tone of the place. But now 'undead' people are piling up in the streets faster than the dead collectors can stack them on the wagons, and they've run out of places to store them. Rincewind (The Wizard) and LuggageSomeone must bring Death back, and fast! Otherwise the people will be faced with "the horrible prospect of immortality", and God knows, "no one wants that, now do they?" Of course, the one they choose for this unpleasant task must be someone easily expendable, just in case Death isn't too happy about being disturbed. And who better than Rincewind, our favorite little sarcastic and cowardly Wizard. Rincewind, however, isn't too keen for the job, since Death has often offered to go ahead and "reap his soul in passing, just to save time"! And so begins again another delightful tale where opportunities abound for the tongue-in-cheek humor and social commentary of the Pratchett novels, along with all the sight gags and atrocious puns. The game would be well worth its price for the introductory song alone: an inspired and hysterical parody of Frank Sinatra's song 'That's Life', called 'That's Death'! This 2D, 3rd person, point and click adventure also features again the many-legged 'Luggage' as your inventory, challenging puzzles (but not as crazy, this time), lots of new locations and characters, and the wonderful return of Monty Python's Eric Idle as the voice of Rincewind. All sequels should be this good!

Discworld

This adventure game puts the player in the shoes of Rincewind, a wizard whose sole purpose in life is to stay alive. He appears to be very good at it as well, because apparently the universe has decided to continuously challenge him. The game takes place in the humorous fantasy world created by Terry Pratchett. The world is called the Discworld, as it is actually a flat disc carried on the backs of four gigantic elephants, which themselves stand on the back of an even larger turtle.



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One of the most underrated adventure games ever, Discworld is based on Terry Pratchett's pun-filled fantasy Discworld series, in which the whole world is carried through space by a turtle, and idioms and puns do have a life of their own. As bumbling wizard Rincewind, prevent the Dragon from destroying the world. The game has great humor (although dialogues drag on at times), and some of the most devious but logical puzzles ever designed. Famed Monty Python veteran Eric Idle's performance as the voice of Rincewind is flawless, although some dialogues are very long-winded to the point of frustrating. Clever puzzles and hilarious animations, however, more than make up for it. Highly recommended for Pratchett fans and fans of zany adventure games in general.