вторник, 4 марта 2014 г.
Stellaluna

Sheila Rae, the Brave

Little Monster at School

Just Grandma and Me

Harry and the Haunted House

Dr. Seuss's ABC

Arthur's Teacher Trouble
Tortoise And The Hare, Aesop's Fable

Magic Tales: Sleeping Cub's Test of Courage

Darby The Dragon

четверг, 13 февраля 2014 г.
Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work

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Unlike the previous games with their text input, Larry 5 utilizes a graphical, icon-based interface. The player uses verb commands ("Look", "Talk", "Use" etc.) to interact with the environment. In a way not quite typical for Sierra's adventure games, it is impossible to "die" in Larry 5, and the amount of "dead ends" (unwinnable situations) is greatly reduced. The game is also less puzzle-oriented, allowing the player to proceed even if he/she fails to solve the required puzzle in some cases. However, the player is awarded more points for finding the "right" solution. As in the third game, both Larry and Patti are available as playable characters during different chapters of the story.
Leisure Suit Larry 6: Shape Up or Slip Out!

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Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals

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Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)

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Leisure Suit Larry 1: In the Land of the Lounge Lizards
Leisure Suit Larry 1: In the Land of the Lounge Lizards is a remake of the first gamein the Leisure Suit Larry series. It introduces a new interface. Instead of typing commands, the player performs the desired actions by choosing appropriate icons, and then clicking on objects on the screen to interact with them. The graphics are now 256 color VGA. There is also much more music than in the original version, and it supports more advanced sound formats.
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Larry, the game's protagonist, is a short, tacky, balding, leisure suit-wearing kinda guy who's constantly searching for his next score. His combination of stupidity and brashness gets Larry into trouble. The object is to get him out of trouble in traditional adventure fashion, finding and manipulating objects as you thread your way through the story line. The content is comedic and adult-oriented. A graphical interface is used with a text parser to input commands. Typical of Sierra games, progress is tracked through a set amount of points, awarded for advancement or minor actions.
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Hoyle Official Book of Games: Volume 3
Six board games are transformed to the computer screen in the third Hoyle's release. Snakes & Ladders, Backgammon, Yacht / Yahtzee, Checkers, Dominoes and Pachisi / Parcheesi all feature, with animated graphics and sound effects. As there is no time-sensitive action, and the game rules are familiar, these packs were designed to appeal to a wider range of people than most computer games.
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At least one human player is required - other players can be human or computer. The 18 computer opponents from the first Hoyle's game return, many of them modeled on other Sierra characters such as Larry Laffer, and again some play 'good' and some play 'evil'.
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Hoyle Official Book of Games: Volume 2

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Hoyle Official Book of Games: Volume 1

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Touche: The Adventures of the Fifth Musketeer

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Of course, getting it back will not be easy, and he must travel back and forth across France to accomplish his quest, visiting the cities of Amiens, St Quentin, Le Mans, Paris, and Le Havre. However, he is assisted by a clever manservant, called Henri, who will be a great help, without any doubt. With some luck, he will hunt the murderer(s) down and find the will. And who knows, maybe he will meet a beautiful lady or find a fortune on the way.
Touché: The Adventures of the Fifth Musketeer is a humorous, inventory-based point and click adventure game. By right-clicking on a hotspot a context-sensitive action interface pops up, showing the relevant actions. The game is a full talkie with captions, music and sound effects. It features a progressive traveling map, which allows to visit new locations after having solved various puzzles.
Tony Tough and the Night of Roasted Moths
A dastardly alien is stealing all of the children's Halloween candy! Tony Tough P.I. will not stand for this. He sets out to stop the fiend before it's to late, and the alien takes over the world! Tony Tough is a traditional 2D "point and click" adventure with a crazy story. The humor and style are reminiscent of old LucasArts games, like Day of the Tentacle.
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Players control the titular Tony Tough, a private detective described as "a gnome-sized, nasal-voiced hypochondriac momma’s boy",[6] guiding him through the game by positioning the cursor over objects and instructing Tony to interact with them. The game shares many traits with titles such as Day of the Tentacle, which it has been compared with by reviewers.[6][7] These include a focus on conversations with strange characters, puzzle solving, and combining and using items found throughout the game. The graphics and animation are cartoon-like.[6] Two modes of play are present; beginner mode has less puzzles and does not feature the two in-game mini-games.
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Players control the titular Tony Tough, a private detective described as "a gnome-sized, nasal-voiced hypochondriac momma’s boy",[6] guiding him through the game by positioning the cursor over objects and instructing Tony to interact with them. The game shares many traits with titles such as Day of the Tentacle, which it has been compared with by reviewers.[6][7] These include a focus on conversations with strange characters, puzzle solving, and combining and using items found throughout the game. The graphics and animation are cartoon-like.[6] Two modes of play are present; beginner mode has less puzzles and does not feature the two in-game mini-games.
Toonstruck

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TeenAgent
You take the role of Mark Hopper, an ordinary teenager who gets hired by the RGB intelligence (he was selected by a fortune teller) to solve the mystery of gold disappearing from the Mega Bank. But first you're sent to the RGB training camp where you'll have to pass the three trials!
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Teenagent is a humorous point-and-click adventure, originally available as shareware, but the DOS version was later re-released as freeware. You control Mark Hopper with a mouse - click on where you want him to go, left-click on objects and people to look at them, and right-click on them to interact with them. By moving the cursor to the top of the screen, you bring up your inventory.
(Note: the game isn't connected in any way to the 1991 movie Teen Agent.)
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Teenagent is a humorous point-and-click adventure, originally available as shareware, but the DOS version was later re-released as freeware. You control Mark Hopper with a mouse - click on where you want him to go, left-click on objects and people to look at them, and right-click on them to interact with them. By moving the cursor to the top of the screen, you bring up your inventory.
(Note: the game isn't connected in any way to the 1991 movie Teen Agent.)
The 7th Guest
The 7th Guest is a puzzle-adventure game which takes place inside an abandoned mansion. Venture into the 22 rooms of the spooky mansion, solve over 20 mind-bending puzzles to unravel a tale of revenge and horror that took place in the 1930s.
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The owner of the mansion was Henry Stauf, a famous maker of children's toys. Once a homeless drifter and thief, influenced by a vision in a dream, Henry invented a wondrous doll, so incredibly life-like that it sold like wildfire. Stauf's toys became popular overnight bringing fame and fortune and changing his rags to riches. But things took a tragic turn when owners of the doll became infected with a fierce and deadly virus. None of those children recovered.
After this turn of events Stauf secluded himself inside his estate, stopped making his toys and never came into contact with the outside world for a long time. Something very strange happened when six people receive an invitation to a party at the mansion. By solving the riddles inside Stauf's "fun house", you'll delve into the past to learn what happened to them, and the mysterious 7th guest, on that fateful night.
The game is played in first person perspective with a point-and-click interface featuring horror-themed animated cursors (skeletons, bulging-eye skulls etc.). It is one of the first games to be released on the then-new CD-Rom media. The graphics are fully rendered in SVGA, and real actors and actresses bring the story to life during numerous full-motion video cut scenes. The visuals are accompanied by an original, orchestrated musical score.
To finish the game, you must solve the puzzles in Stauf's manor; each solved puzzle will unlock new rooms or new movie sequences to watch. The puzzles are quite varied; there's the classic "eight queens puzzle", another puzzle where you need to compose a sentence by rearranging letters, and others. If you get stuck, you can visit the library; a book within will give you hints on the puzzle. If the hints aren't enough, the puzzle will solve itself automatically once you consult the book enough times.
Some later, limited releases of the game came with a separate video that included a "behind the scenes" look at the making of the game and interviews with the developers.
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The owner of the mansion was Henry Stauf, a famous maker of children's toys. Once a homeless drifter and thief, influenced by a vision in a dream, Henry invented a wondrous doll, so incredibly life-like that it sold like wildfire. Stauf's toys became popular overnight bringing fame and fortune and changing his rags to riches. But things took a tragic turn when owners of the doll became infected with a fierce and deadly virus. None of those children recovered.
After this turn of events Stauf secluded himself inside his estate, stopped making his toys and never came into contact with the outside world for a long time. Something very strange happened when six people receive an invitation to a party at the mansion. By solving the riddles inside Stauf's "fun house", you'll delve into the past to learn what happened to them, and the mysterious 7th guest, on that fateful night.
The game is played in first person perspective with a point-and-click interface featuring horror-themed animated cursors (skeletons, bulging-eye skulls etc.). It is one of the first games to be released on the then-new CD-Rom media. The graphics are fully rendered in SVGA, and real actors and actresses bring the story to life during numerous full-motion video cut scenes. The visuals are accompanied by an original, orchestrated musical score.
To finish the game, you must solve the puzzles in Stauf's manor; each solved puzzle will unlock new rooms or new movie sequences to watch. The puzzles are quite varied; there's the classic "eight queens puzzle", another puzzle where you need to compose a sentence by rearranging letters, and others. If you get stuck, you can visit the library; a book within will give you hints on the puzzle. If the hints aren't enough, the puzzle will solve itself automatically once you consult the book enough times.
Some later, limited releases of the game came with a separate video that included a "behind the scenes" look at the making of the game and interviews with the developers.
The Neverhood

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The Neverhood is a point-and-click adventure game, notable for its claymation graphics. It uses a simple interface: you move and interact with the world by clicking on the screen. There is no inventory screen, though Klaymen can find a few items he can pick up. There are few inventory-based puzzles; most of the puzzles involve solving riddles and interacting with the environment. Generally, the game is seen from a 3rd person perspective, but when moving between locales, you see the world through Klaymen's eyes (but you have a limited freedom of movement).
The Legend of Kyrandia: Book 3 - Malcolm's Revenge
Everyone blamed the jester Malcolm for allegedly turning everyone to stone and killing the King and the Queen of Kyrandia. Their son Brandon eventually turned Malcolm himself into stone. However, a thunderbolt strikes the jester, liberating him from his predicament. Now it's his turn to tell the world his version of the truth, whether in his usual mischievous manner or by becoming a nicer person.
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Malcolm's Revenge is the third entry in the Legend of Kyrandia series and, like its predecessors, an adventure game focusing on inventory-based puzzles. The basic gameplay is similar to the previous entries: the "smart cursor" is responsible for all the actions in the game - taking, using, talking, etc. During conversations, it is possible to control Malcolm's level of truthfulness as well as his "good" and "bad" attitude. Many puzzles in the game have multiple solutions, though the main story remains unchanged for the most part.
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Malcolm's Revenge is the third entry in the Legend of Kyrandia series and, like its predecessors, an adventure game focusing on inventory-based puzzles. The basic gameplay is similar to the previous entries: the "smart cursor" is responsible for all the actions in the game - taking, using, talking, etc. During conversations, it is possible to control Malcolm's level of truthfulness as well as his "good" and "bad" attitude. Many puzzles in the game have multiple solutions, though the main story remains unchanged for the most part.
The Legend of Kyrandia 2: Hand of Fate
Hand of Fate is the second installment in the Kyrandia series. The gameplay is similar to that of the previous game. Interaction is possible only with highlighted objects on the screen, and is reduced to a single cursor, without the distinction of separate commands. There are also no branching dialogues. Many of the puzzles involve picking up ingredients and concocting magic spells out of them.
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n the first part of this trilogy, Brandon, soon to be a king and only heir to the throne, determined to stop the evil jester Malcolm. Now, Kyrandia is disappearing. The high council found the cure for that - the anchor from the center of the world. When the young sorceress Zanthia comes to that anchor, she realizes it is not the answer. Her friend Marco is in possession of a giant hand, and it looks like that hand is responsible for the sabotage. Now, Zanthia must save Kyrandia before everything else vanishes without a trace.
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n the first part of this trilogy, Brandon, soon to be a king and only heir to the throne, determined to stop the evil jester Malcolm. Now, Kyrandia is disappearing. The high council found the cure for that - the anchor from the center of the world. When the young sorceress Zanthia comes to that anchor, she realizes it is not the answer. Her friend Marco is in possession of a giant hand, and it looks like that hand is responsible for the sabotage. Now, Zanthia must save Kyrandia before everything else vanishes without a trace.
The Legend of Kyrandia

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This is where Brandon steps in; returning home shortly afterwards only to find that his grandfather has been turned into stone, Brandon is being told by a messenger from the Realm of the Land that he has been chosen to embark on a journey that will rid this realm of Malcolm and his evil. He has to prove himself not only a hero, but a worthy heir to the crown and ultimately of becoming a king.
Throughout the journey Brandon will collect many items and also learn how to master magic. Available spells include disappearing, healing yourself, summoning ice upon fire and shifting into a wisp. Interaction with the environment is confined to highlighted items, and a single cursor is used for all actions, without differentiating precise commands.
This is where Brandon steps in; returning home shortly afterwards only to find that his grandfather has been turned into stone, Brandon is being told by a messenger from the Realm of the Land that he has been chosen to embark on a journey that will rid this realm of Malcolm and his evil. He has to prove himself not only a hero, but a worthy heir to the crown and ultimately of becoming a king.
Throughout the journey Brandon will collect many items and also learn how to master magic. Available spells include disappearing, healing yourself, summoning ice upon fire and shifting into a wisp. Interaction with the environment is confined to highlighted items, and a single cursor is used for all actions, without differentiating precise commands.
The Journeyman Project: Pegasus Prime

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Soltys

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Return to Ringworld

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After saving the puppeteer race from extermination and uncovering some powerful ancient technology on the first game, Quinn, Seeker of Vengeance and Miranda Rees find themselves searches as fugitives by all three major species, so they go to Ringworld to hide. Once in Ringworld they'll try to uncover some evidence to clear their names, but they stumble across another universe-threatening plot. This time U.N. general Carson Teal is out to rule the universe by uncovering Ringworld's secrets, and you must stop him.
This game is way, WAY bigger than it's predecessor, with hundreds of screens, mazes, etc. Plus you get to play as all three characters throughout the game, a la Day of the Tentacle.
Ringworld: Revenge Of The Patriarch

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In Revenge of the Patriarch, the player must travel to the Ringworld to uncover information which could prevent the alien Kzinti from starting another war with humanity. It follows the standard point and click formula for adventure games.
Nippon Safes Inc.
Nippon Safes, Inc. is the predecessor to Big Red Adventure, both being cartoon adventure games by Italian developer Dynabyte. As in its followup, here players take the role of three different heroes (though, opposite to Goblins series, one at time). They are Doug, the smart safe cracker; Dino, the strong, but dumb, boxer; and Donna, the sexy club dancer.
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The game takes place in Tokyo. While all three characters explore almost the same areas, each of the heroes has its own story to follow and puzzles to solve. You can choose which character would you like to play first, and which - lastly. When you have finished all three sub-plots, you'll get a final with all three characters acting altogether.
The game features cartoonish, comics-style graphics, unique icon-based interface and non-linear plot. It is also full of Italian humor, and the game is played more like a comedy, rather then crime-based adventure.
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The game takes place in Tokyo. While all three characters explore almost the same areas, each of the heroes has its own story to follow and puzzles to solve. You can choose which character would you like to play first, and which - lastly. When you have finished all three sub-plots, you'll get a final with all three characters acting altogether.
The game features cartoonish, comics-style graphics, unique icon-based interface and non-linear plot. It is also full of Italian humor, and the game is played more like a comedy, rather then crime-based adventure.
Mortville Manor

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Mortville Manor is an excellent and highly underrated murder mystery game from French developer Lankhor. Aside from offering a solid plot, the game introduces many features to adventure genre, most notably random factors (that, like the board game Clue!, leads to a different culprit each time you play) and digitized voices (which sound better than Access Software's "RealSound" technology used in Mean Streets, which came out after this game). You played Jerome Lange, a private detective who is tasked with investigating a murder that occurred in a remote manor. Your job, naturally, is to interrogate all potential suspects and go through their possessions to find clues and evidence. Random factors give the game replayability unseen in other games: the killer's identity changes each time you played. Although the mystery takes only about 2-3 hours to solve, the random element keeps replay value high, and solid writing makes the game much more interesting than Clue!. Like most great murder mystery games, almost everyone has something to hide and motive to kill the victim, and therefore it is fun to reduce the possibilities one by one until you figure out the killer. The PC version was never released in English.
Lands of Lore: The Throne of Chaos
The Dark Army is on the move again, led by the evil sorceress Scotia. Her goal is obvious: to destroy Gladstone Keep and its ruler King Richard. Scotia herself has recently become more powerful after acquiring "the Mask" from the Urban Mines, gaining the ability to shape-shift. She is virtually unstoppable and able to infiltrate Gladstone Keep, poisoning King Richard. If it were not for the intervention of Sorceress Dawn, this monarch would surely be dead. In order to find a cure for the King's illness, a band of heroes must set out on an adventure, and keep themselves alive from the Dark Army forces.
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Lands of Lore: Throne of Chaos is a real-time dungeon-crawling role-playing game viewed from first-person perspective. Players begin by choosing one of the four available protagonists: the Dracoid Ak'shel (high magic power), the Huline Kieran (high speed), and two humans: Michael (high strength) and Conrad (balanced character). Each has their weaknesses and strengths, but all abilities in the game can be eventually upgraded.
Much of the game consists of exploring pseudo-3D maze-like dungeons. Most of them contain secret areas and it is sometimes necessary to solve puzzle to advance. Real-time combat involves clicking on either attack or magic icon for each character. Depending on their speed attribute they will need a certain amount of cooldown time before the player can activate them again. Point-and-click interface allows interaction with some background objects, sometimes eliciting comments from the protagonist or his companions.
The game does not feature manual character development, introducing instead a semi-automatic form of leveling up, where skills of the hero and the companions are divided into Fighting, Magic and Rogue skills. Each skill level will increase when killing enemies using a particular type of attack: melee weapons increase the Fighting skills, magic increases the Magic skill, and ranged weapons increase the Rogue skills. In the course of the game players will form a party of up to three heroes in the quest for the cure. The player is able to equip these characters with new weapons and armor in a "paper doll" styled interface. The CD version includes full speech.
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Lands of Lore: Throne of Chaos is a real-time dungeon-crawling role-playing game viewed from first-person perspective. Players begin by choosing one of the four available protagonists: the Dracoid Ak'shel (high magic power), the Huline Kieran (high speed), and two humans: Michael (high strength) and Conrad (balanced character). Each has their weaknesses and strengths, but all abilities in the game can be eventually upgraded.
Much of the game consists of exploring pseudo-3D maze-like dungeons. Most of them contain secret areas and it is sometimes necessary to solve puzzle to advance. Real-time combat involves clicking on either attack or magic icon for each character. Depending on their speed attribute they will need a certain amount of cooldown time before the player can activate them again. Point-and-click interface allows interaction with some background objects, sometimes eliciting comments from the protagonist or his companions.
The game does not feature manual character development, introducing instead a semi-automatic form of leveling up, where skills of the hero and the companions are divided into Fighting, Magic and Rogue skills. Each skill level will increase when killing enemies using a particular type of attack: melee weapons increase the Fighting skills, magic increases the Magic skill, and ranged weapons increase the Rogue skills. In the course of the game players will form a party of up to three heroes in the quest for the cure. The player is able to equip these characters with new weapons and armor in a "paper doll" styled interface. The CD version includes full speech.
Inherit the Earth: Quest for the Orb
In this game you are Rif, a young fox, who is falsely accused of stealing the magical orb of storms. This orb is capable of predicting when storms will arrive. Obviously this is important to farmers, but it is just as important to the boar tribe, for their supply of mud.
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You'll have to find the Orb and the real thief, to clear your name, save your girlfriend and prevent war with the boar tribe. While your doing this you'll encounter a much larger mystery: What is the origin of the tribes? Legend has it that the humans gave the animals the power of thought and speech, and then vanished. Who were they and what happened to them?
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You'll have to find the Orb and the real thief, to clear your name, save your girlfriend and prevent war with the boar tribe. While your doing this you'll encounter a much larger mystery: What is the origin of the tribes? Legend has it that the humans gave the animals the power of thought and speech, and then vanished. Who were they and what happened to them?
I Have No Mouth, and I Must Scream

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The player can choose which of the protagonists he wants to be but in fact he has to complete all of the six stories in order to solve the game. There are different ways of completing the game depending on the humanity the player shows.
The voiceacting features Harlan Ellison as AM.
Hugo III: Jungle of Doom

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This is the third and final installment in the EGA adventure series Hugo. The game features the existing engine in previous Hugo games along with some new features. These include a turbo button, and a "hints" feature. In this game Hugo and his girlfriend Penelope crash in a jungle somewhere in Africa, she is seriously hurt. As Hugo you venture through the jungle, confront a witch doctor and try to find the "pool of life". The Hugo series went on to become a 3d first person shooter, Nitemare 3d (see 1994 3D Shooter Legends entry).
Hugo's House of Horrors

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This 16-color, parser based adventure created by one guy, David Gray, starts when your girlfriend Penelope is missing. She was last seen in a house where she went babysitting. That's where you start out as Hugo, in the House of Horrors. The inhabitants have captured your girlfriend in here, as you'll find out, and it's up to you to rescue her. It is here that you'll meet some characters that'll reappear in the other games in the trilogy. It's pretty fun in the style of early Sierra graphic adventures. Initially released as shareware, "the Hugo trilogy" enhanced versions were upgraded on 10/9/1995 by the original developer so that they will now run in Windows. Unlike the original DOS version text commands, the Windows version features an intuitive point & click mouse interface, toolbar, status bar, MIDI background music and digital sound effects (with a sound card) and complete online help and hints for every puzzle. A 2001 fan-made remake was done with AGS by Spyros but was later pulled.
Hopkins FBI

The infamous terrorist Bernie Berckson was sentenced to death and electrocuted twice. Somehow, he remained alive, and managed to escape. Now, he's leading a new criminal organisation. As Special Agent Hopkins, you must find and arrest him and anyone belonging to his gang.
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As Hopkins's arch nemesis, Bernie Beckson, is about to be electrocuted for commandeering a nuclear missal bombardment on the state of California, the lights flicker, and when they come back on the electric chair is empty. Since Special Agent Hopkins was responsible for capturing Beckson the first time, he is immediately notified of the improbable escape. It is a great beginning that gets even better as the deranged Beckson then proceeds to kidnap, torture and mutilate renowned scientists and friends of Hopkins. The bodies are always found in a grisly fashion that recalls the classic Vincent Price movie The Abominable Dr. Phibes. Written clues are left at the scene of each progressively bloodier carcass in order to lead Hopkins to the next victim. Then in the middle of the story, there are two startlingly tragic occurrences that are totally unexpected, but instead of using this as a springboard to darken the mood of the story, Hopkins instead leaves the city and follows his foe first to a lush tropical island, then to an underwater lair that appears as though it were constructed by a supervillain and finally to the Realm of the Dead. It's a fun but disappointingly short cartoon adventure. Lack of hype and distribution muscle makes this one of the most obscure adventure games ever made. The mood and style of Hopkins FBI belies is bright, cartoony graphics: a noir detective game, full of shady characters and gory scenes that will likely offend some people. The premise is banal, but developed quite nicely throughout the game. The game is very much a French-style graphic adventure, the likes of which are rarely seen since Revolution's excellent Broken Sword games. The characters are believable, and the pace of the game is handled very well, with excellent cut-scenes throughout the game that advance the storyline.
Future Wars

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What an unlikely hero! You are a window cleaner. A common, little window cleaner. Yet you discover, more due to your notorious curiosity than by mistake, a time machine in your chiefs back office. Strange? Absolutely. Your adventure in the past and the future is about to begin. The quest? Four words: Evil aliens. Beautiful girl.
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