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четверг, 13 февраля 2014 г.

Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work

Passionate Patti Does a Little Undercover Work! is (despite the number) the fourth game in Al Lowe's Leisure Suit Larry series. The middle-aged would-be-womanizer Larry Laffer fell off a boat during a cruise and sustained amnesia, forgetting how he and his sweetheart Patti got separated, how Larry got a job in LA, how Patti got a job with the FBI, and what happened in (the never released) Larry 4. Now Larry and Patti are working independently on two cases that are connected to each other, even though the heroes aren't aware of that. Larry's new bosses are involved in shady business, while Patti agrees to take a break from her career as a performing pianist and become an undercover agent. Will the two be together ever again?

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Unlike the previous games with their text input, Larry 5 utilizes a graphical, icon-based interface. The player uses verb commands ("Look", "Talk", "Use" etc.) to interact with the environment. In a way not quite typical for Sierra's adventure games, it is impossible to "die" in Larry 5, and the amount of "dead ends" (unwinnable situations) is greatly reduced. The game is also less puzzle-oriented, allowing the player to proceed even if he/she fails to solve the required puzzle in some cases. However, the player is awarded more points for finding the "right" solution. As in the third game, both Larry and Patti are available as playable characters during different chapters of the story.

Leisure Suit Larry 6: Shape Up or Slip Out!

Shape Up or Slip Out! is the fifth game in Al Lowe's Leisure Suit Larry series. All the events from the previous games are forgotten. Larry is once again single, and again his goal is to capture the interest of various ladies. By sheer coincidence, Larry finds himself on a TV Game Show called "Stallions". He wins a weekend at the Spa Resort, La Costa Lotta. Naturally, there are some beautiful women in the spa who are just dreaming about such a wonderful, handsome man as Larry! Uh... or is it really so? It is the player's goal to find out!

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This instalment focuses more on conversations with women and puzzles than on the storyline. The entire game is spent at La Costa Lotta. There are plenty of traditional inventory-based puzzles to solve in the game. Larry can die, but the player is allowed to try again every time that happens, without the need to restore a saved game. This is also the first Larry game with SVGA graphics, and voice-overs in the CD version.

Leisure Suit Larry III: Passionate Patti in Pursuit of the Pulsating Pectorals

Passionate Patti in Pursuit of the Pulsating Pectorals! is the third game in Al Lowe's Leisure Suit Larry series. Larry Laffer has finally found the woman of his dreams, and can happily live with her together on the beautiful tropical island... until he gets thrown out of the house by his wife. His boss, who happens to be his (now ex-) father-in-law, fires him. Larry is all alone, without a woman, without a job, on an island that has long ceased to be a "tropical paradise" and is exploited by entertainers, lawyers, and alike. But never despair! Dressed in his irresistible leisure suit, Larry is about to conquer the world (or at least its female population) anew. Watch out, fairer sex, because Larry is back to his swinging self!

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The game uses the same text-based interface and the same graphical engine as the previous entry in the series. The structure of the game, however, is more similar to that of the first installment: most of the time, the player is confined to one large area which can be freely explored. Unlike the two previous Larry games, the player does not just control Larry, but also - in the second half of the game - the enigmatic and beautiful pianist Patti, helping them to reach an ending that will finally bring happiness into Larry's life.

Leisure Suit Larry Goes Looking for Love (In Several Wrong Places)

Leisure Suit Larry Goes Looking for Love (In Several Wrong Places) is the second game in Al Lowe's Leisure Suit Larry series. Continuing the plot of the previous game, the swinging single Larry Laffer has finally found his true love and is happily living with her. Right? Wrong!.. Because Larry is mercilessly thrown out by his great love and is left all alone, penniless, and womanless, in Los Angeles. Accidentally, Larry comes into contact with KGB agents who will pursue him all over the globe from now on. And there is also the evil doctor Noontonyt plotting evil schemes on a remote tropical island... Looks like Larry will have to forget about his women-related problems for now... or is it so?

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The game uses the same text-based interface and the same graphical engine as the previous entry in the series. The structure of the game, however, is more similar to that of the first installment: most of the time, the player is confined to one large area which can be freely explored. Unlike the two previous Larry games, the player does not just control Larry, but also - in the second half of the game - the enigmatic and beautiful pianist Patti, helping them to reach an ending that will finally bring happiness into Larry's life.

Leisure Suit Larry 1: In the Land of the Lounge Lizards

Leisure Suit Larry 1: In the Land of the Lounge Lizards is a remake of the first gamein the Leisure Suit Larry series. It introduces a new interface. Instead of typing commands, the player performs the desired actions by choosing appropriate icons, and then clicking on objects on the screen to interact with them. The graphics are now 256 color VGA. There is also much more music than in the original version, and it supports more advanced sound formats.

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Larry, the game's protagonist, is a short, tacky, balding, leisure suit-wearing kinda guy who's constantly searching for his next score. His combination of stupidity and brashness gets Larry into trouble. The object is to get him out of trouble in traditional adventure fashion, finding and manipulating objects as you thread your way through the story line. The content is comedic and adult-oriented. A graphical interface is used with a text parser to input commands. Typical of Sierra games, progress is tracked through a set amount of points, awarded for advancement or minor actions.

Hoyle Official Book of Games: Volume 3

Six board games are transformed to the computer screen in the third Hoyle's release. Snakes & Ladders, Backgammon, Yacht / Yahtzee, Checkers, Dominoes and Pachisi / Parcheesi all feature, with animated graphics and sound effects. As there is no time-sensitive action, and the game rules are familiar, these packs were designed to appeal to a wider range of people than most computer games.

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At least one human player is required - other players can be human or computer. The 18 computer opponents from the first Hoyle's game return, many of them modeled on other Sierra characters such as Larry Laffer, and again some play 'good' and some play 'evil'.

Hoyle Official Book of Games: Volume 2

The sequel to Hoyle's Book Of Games. There are lots of games in this edition, but all of them are Solitare games. So if you like playing many different versions of solitare, buy volume 2 of hoyles book of games!

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Hoyle Official Book of Games: Volume 1

Play six different card games (Crazy Eights, Old Maid, Hearts, Gin Rummy, Cribbage, and Klondike Solitaire) against 0-3 computer opponents (as appropriate for each game).

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There are 18 available computer opponents, including characters from other Sierra games (Colonel Henry Dijon, Shelly LeBlanc, Officer Sonny Bonds, Larry Laffer, King Graham, Roger Wilco and Princess Rosella), Sierra employees (Warren Schwader and Jerry Moore) and their children, and others. The different opponents play the different games at different skill levels, and are broken up into "Serious" and "Not-So-Serious" categories. All the opponents will taunt you (in character) as you play (though you can turn off in-game conversation if it's too distracting).

Space Quest V: The Next Mutation

After travelling back and forth through time in the previous game, Roger Wilco is back in the Starfleet Acadamy, serving as both a cadet and a janitor. Cheating his way through the Starfleet Aptitude Test, Roger is finally given the rank of captain, his own ship (a garbage scow) and a mission: to explore strange new worlds (which no man in his right mind would explore), to seek out new life and new civilizations (which grew out of the massive amounts of trash Roger will collect on his way), to boldly go where no man has gone before. Step by step Roger will have to unveil a galaxy-wide biohazardous material dumping scheme, solve the mystery of the disappearance of a fellow Starfleet captain and his ship, and confront an agent of an old nemesis.



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In the simplest sense, Space Quest 5 is a gigantic spoof of the 1960s television series, Star Trek. Even the opening scene (and the subtitle) of the game resemble it. Not that that is bad. The plot of Space Quest 5 is much more intriguing and immersive than most new games in all genres. Basically, Roger Wilco, the hero/janitor/all-around great guy of the Space Quest series, has enrolled in StarCon shortly after the events chronicled in Space Quest 4. Unfortunately, the StarCon Academy is very difficult for him, the main reasons being that it requires actual work to complete and the fact that he has gotten on the bad side of the toupee-wearing captain on the station, Captain Quirk. By some extreme luck, he manages to graduate (thanks to his roaming eyes on the final exam and a computer breakdown) and becomes captain of the garbage scow Eureka. With his trigger-happy gunner and green-skinned helm officer, Roger Wilco must survive a homicidal female android set to kill him and solve the mystery of unauthorized trash dumping, which obviously leads him to saving the galaxy.

Space Quest IV: Roger Wilco and the Time Rippers

Following his humorous adventures in previous game, Roger Wilco is relaxing at his favorite pub somewhere in time and space when heavily armed soldiers enter the room. Carrying a parting message from Roger's old nemesis, Sludge Vohaul, they plan to get rid of the janitorial hero, execution style. That is, until a man with an over-sized hair dryer helps Roger escape through a time rip into the future. Now Roger Wilco has woken up on his home planet, some time in a meta-fictional Space Quest XII. It is a grim, dystopian future: the series has gone to ruin without its hero, and Vohaul rules supreme. Roger must find a way to avoid Vohaul's henchmen, fulfill his destiny, and learn about a few surprises that await him in his own future.



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 The most logical way to do this is to run amok through past, future and the end of the universe, having a few laughs along the way. If there's a few spare moments, he might swing by the galaxy's biggest mall, charm his ex-girlfriend whom he knows nothing about and provoke some brawly monochrome bikers living in the original graphics of Space Quest I. Space Quest IV is the first in the series to feature Sierra's SCI interface (better known as "VGA icons"). Sierra's standard icon set, used here, includes icons for Walking, Looking, Using/Pickup, Smelling, Tasting as well as inventory access. Roger Wilco is shown on the screen from the exterior in multiple viewpoints. It was released on floppy disks initially, and then on CD-ROM in December 1992 with full speech support and featuring Laugh-In announcer Gary Owens as the voice of the narrator. It featured 256-color hand painted graphics and a fully mouse-driven interface. It was one of the first games to use motion capture animation. The game cost over US$1,000,000 to produce, but sold m ore than its three predecessors combined. Like Space Quest III, this one featured a mini-game: Ms. Astro Chicken.

Space Quest III: The Pirates of Pestulon

Narrowly escaping the events of Space Quest II: Vohaul's Revenge, Roger Wilco's escape pod floats through space. As just another metallic item of junk, it's soon picked up by an interstellar garbage hauler. Waking up in a pile of trash, quite familiar for this janitor-turned-hero, Roger Wilco must somehow escape. Once given access to the rest of the galaxy, he'll soon find himself having to avoid a collections cyborg for payments overdue, dealing with the corporate prison of software company Scummsoft, and having to digest the greasy food from the galaxy's finest hamburger joint.



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This was the first SQ game to be developed using an early version of Sierra's SCI engine. It featured music composed by the Supertramp drummer, Bob Siebenberg, and was one of the first games in the world that came with SoundBlaster support. As well as this impressive sound-support, PC versions of the game now supported mouse movement and a new, heavily improved, text parser. Narrowly escaping the events of Space Quest II: Vohaul's Revenge, Roger Wilco's escape pod floats through space. As just another metallic item of junk, it's soon picked up by an interstellar garbage hauler. Waking up in a pile of trash, quite familiar for this janitor-turned-hero, Roger Wilco must somehow escape. Once given access to the rest of the galaxy, he'll soon find himself having to avoid a collections cyborg for payments overdue, dealing with the corporate prison of software company Scummsoft, and having to digest the greasy food from the galaxy's finest hamburger joint. All this and he might be expected to get the high score playing Astro Chicken (tm) also! Space Quest 3 is a graphical adventure. The mouse is functional for movement and inventory access, however the game primarily relies on a text parser for specific commands and manipulation of objects on screen. In addition to the regular game, there is also a simple non-scrolling Astro Chicken game that's playable, as well as a radar screen representation for ship-to-ship space combat.

Space Quest 1: Roger Wilco in the Sarien Encounter

Space Quest 1: Roger Wilco in the Sarien Encounter is a remake of the original release of Space Quest: Chapter I - The Sarien Encounter. The new version has enhanced graphics (256 color VGA) and soundblaster support. It uses the SCI game engine (point-and-click interface, icons along the top) rather than the AGI engine (mixed point-and-click with text parser). Some of the puzzles have been slightly changed to accommodate the new interface and there is also possibility to skip the arcade part.



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Poor Roger Wilco, while our ace-janitor was taking a nap in the utility closet the evil Sariens attacked the starship Arcada, murdered the rest of the crew and stole the Star Generator. This is a tool that can turn a barren moon into a blazing sun, but I bet I the Sariens' intentions are a lot less noble. Now it's up to Roger to stop them. The future of the galaxy lies in his, rather clumsy, hands! But first you'll have to find a way for Roger to get off the Arcada before it explodes. You have fifteen minutes. This is a remake of Sierra's 1987 AGI release Space Quest: The Sarien Encounter. It is a humoristic adventure game. The new version has VGA graphics, soundblaster support and a point-and-click interface. Some of the puzzles have also been changed. Curiously, the VGA remake featured the taste and smell icons, which were rarely used during gameplay and were only featured in one Sierra game after Space Quest I, namely Space Quest IV, where they were as rarely used.

The Island of Dr. Brain

In the sequel to Castle of Dr. Brain, you will have to assist Dr. Brain in retrieving a battery for one of his experiments - the plans for which were stolen by Dr. Brain's archrival scientist. In order to beat the scientist, you will have to tour the Island of Dr. Brain in search of the elusive battery. On your way you will have to solve a plethora of puzzles in various difficulty levels, and even find use for a bunch of pink flamingoes!

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Quest for Glory III: Wages of War

Wages of War is the third game in the Quest for Glory series. It is set in the Africa-like world of Tarna, where the hero travels with paladin Rakeesh, his new Liontaur friend he has met in the previous game. Shortly after his arrival, the hero learns about the conflict between the human Simbani tribe and the seemingly malevolent neighboring Leopardmen. It is now time for our hero to become a skillful diplomat and prevent an upcoming war between the two nations.



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The third game in Quest for Glory series is set in the Africa-like world of Tarna, where you travel with your new liontaur friends you have met in the second game. Shortly after your arrival, you learn about the conflict between the liontaurs and the neighbor Simbani village, populated by the leopardmen. It is now time for our hero to become a skillful diplomat and to prevent an upcoming war between the two nations. The gameplay system of "Wages of War" is the same as in the two previous games. The game plays like an adventure, with puzzles to solve and characters to talk to, with the additional of RPG elements: combat (action-based) and character development. You can play as either a fighter, a thief, a mage, or a paladin, and raise your skills directly after battles or by performing various actions. Graphics and interface underwent a major change. This is the first 256-color Quest for Glory game, and the first one to utilize the new, icon-based interface.

Quest for Glory II: Trial by Fire

Trial by Fire is the sequel to Hero's Quest: So You Want To Be A Hero. It takes place in the town Shapeir and the desert surrounding it, in a Middle East-like environment. It seems that the powerful elemental spirits have been troubling the Shapeir folk recently. Something, or someone, is behind those troubles. It is the hero's task to find out what is going on, get acquainted with the many inhabitants of Shapeir, and prove once more that he is worthy of his heroic title.



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The sequel to the first Quest for Glory game takes place in the town Shapeir and the desert surrounding it, in a Middle East-like environment. It seems that the powerful elemental spirits have been troubling the Shapeir folk recently. Something, or someone, is behind those troubles. It is your task to find out what is going on, to get acquainted with the many inhabitants of Shapeir and to prove once more you are worthy of your heroic title! Just like its predecessor, "Trial by Fire" is an adventure game with text-based interface, puzzles to solve, and characters to talk to, mixed with a role-playing character development system and battles. You can play as either a fighter, a thief, or a wizard, and also become a paladin in this game. The combat is action-based. You gain better parameters by fighting enemies, training, and performing other actions.

Quest for Glory I: So You Want To Be A Hero

The remake features 256-color VGA graphics. Locations have been re-drawn, and character portraits appear during conversations. This version also has an icon-based interface instead of the text input of the original, very similar to the one used by Sierra for their adventure titles. The player selects dialogue choices from a dialogue menu, as opposed to typing in conversation topics in the earlier release. A few changes have been made to the dialogue, adding (or altering) some of the easter eggs and references to other games.

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Quest for Glory 1/Hero's Quest

The little town of Spielburg is populated mostly by beer-drinking humans and some centaurs who like working in the field. Spielburg is surrounded by forests and mountains, where all kinds of weird creatures dwell: ogres, goblins, talking foxes, stupid magicians, and others. Lately, Spielburg has been assaulted by brigands; besides, the witch Baba Yaga is not to be trusted. The town has everything it needs--even a Thieves Guild--except a strong, brave hero who would protect it. So when a wandering adventurer enters the town, he quickly realizes that his skills might be of use.



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Do you want to be a hero? If so, then there is a good job waiting for you! Here is the little town of Spielburg, populated mostly by beer-drinking humans and some centaurs who like working in the field. Spielburg is surrounded by forests and mountains, where all kinds of weird creatures dwell: ogres, goblins, talking foxes, stupid magicians, and others. Lately, Spielburg has been assaulted by brigands; besides, the witch Baba Yaga is not to be trusted. The town has everything it needs, even a Thieves Guild, except a strong, brave hero that would protect it. Are you interested? "Hero's Quest" (renamed later to "Quest for Glory" for copyright reasons) is an adventure/RPG hybrid. Visually very similar to other Sierra's "quest" titles but the gameplay, beside the usual exploration, conversations with characters, and solving an occasional puzzle, involves real-time combat and character development. You can play the game as either a fighter, a mage, or a thief. The choice of class will influence not only the combat, but also many other events in the game. You develop your skills by fighting, practicing, climbing, throwing, etc. Many of those activities are necessary to successfully complete the game. You interact with the game world by typing commands or conversation topics.

среда, 12 февраля 2014 г.

Police Quest 3

Sonny Bond, the sergeant of Lytton police department, thought he could finally enjoy peaceful life with his wife Marie after the drug lord Jessie Bains has been put away for good. However, a series of gruesome murders perpetrated by a sinister cult known as "The Kindred" shocks the city. Marie becomes a victim of their attack and falls into a coma. It becomes Sonny's very personal mission to track down the attackers and make them pay for their crimes.
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A long 3 years have passed after the last game before Police Quest 3: The Kindred was released. With superior graphics than both previous games, this sequel is a definite step-up. Sonny’s wife has been viciously stabbed in a parking lot mall, and Sonny has to deal with a loose cannon police officer. All the while, a cartel is closing in on Lytton selling drugs and committing bizarre murders. The most obvious change in this game is the then revolutionary but now familiar icon system which since has become the standard interface for many adventure games. Again, new to this game is a brand new driving interface. No longer are you confined to only driving back and forth between locations, you can once more freely cruise the city of Lytton. Another new feature is motion captured actors on which character animations are based. This game is also the final game in the Police Quest series that designer Jim Walls has helped to create.


Police Quest 2

Little time has passed since the events of Police Quest, when Sonny Bonds climbed the ranks of the Lytton police department and became the key element in the arrest of Jesse Bains, the notorious drug lord. After the trial, Sonny's application to the Homicide division was accepted and proposed to Marie, who had her prostitution charges dropped and started a new life away from the streets. Life was good - until Bains escaped, taking advantage of a low-security prison and an inexperienced correctional officer. Sonny is now in danger from a vengeful Bains and is saddled with his new chain-smoker partner Keith. Sonny goes to the field again to capture Bains, but things are about to get awfully personal...
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Following on the heels of the successful debut title for the series, this second game in the series had improved graphics and soundtrack but also with the horrid copy protection. While waiting in prison for a re-trial, Jesse Bains (the “Death Angel” from the first game) kidnaps a guard, escapes from jail, and goes on a rampage to seek revenge on the people who have put him behind bars. The graphics are slightly improved and the game still operates via a parser interface. The major difference between this game and the original game, however, is the revised driving system. Gone is the manual driving system. You now travel to the location you want to go to by getting into your car and typing the name of the location, after which you are automatically driven there. Developed with Sierra's new SCI engine, it focused more on detective and forensics work than the traffic-cop beginning of the original, while keeping the same realistic setting. The proper procedures for collecting and handling evidence are the main focus of many of PQ2's puzzles.


Police Quest 1 (SCI remake)

This enhanced remake of Police Quest has been completely re-drawn using 256-color VGA graphics. Instead of the text-based interface of the original version, the remake features icons corresponding to the commands Walk, Look, Touch, and Talk for interaction with the game world.

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You play the role of Sonny Bonds, a rookie cop with a glorious future waiting. You work at the main police station in Lytton, a quiet and friendly town. Until the day when the druglord Jesse Bains decides to use the town as his playing field. You get assigned the mission to haul him in and put him behind bars. This game gives you an in depth view into the lives of real police officers, and it is not an easy life. Sonny has the ability to patrol Lytton in his squad car. He can roam freely through the city and chase down speeders and drunk drivers. Danger lurks in every part of the town. A good tip is to save often. The game might be difficult at first, but do not give up. It is a great game, when you get the hang of it. It was created with the assistance of retired police officer Jim Walls.