вторник, 11 февраля 2014 г.

Leisure Suit Larry in the Land of the Lounge Lizards


Leisure Suit Larry in the Land of the Lounge Lizards is the first game in Al Lowe's Leisure Suit Larry series, largely inspired by the text adventure Softporn Adventure.



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First introduced in Softporn Adventure, Larry Laffer became the star of a funny series of adult point-and-click adventures with sexual situations aplenty. This was one of the first completely graphical adventure games with 16 color EGA graphics. It used the Adventure Game Interpreter (AGI) engine and was later remade with VGA graphics in 1991. Larry is a 38-year old virgin. After leaving behind his geeky life, he decides to visit the sinful city of Lost Wages, experience what he hasn't lived before, and find the woman of his dreams. Locations within the city include a casino-hotel, a disco, a convenience store, a cheap vegas-style wedding chapel, and Lefty's Bar. Larry's quest involves four women: a prostitute (which leaves Larry's need for love unsatisfied), Fawn (a material girl of low moral fibre), Faith (a faithful girlfriend of someone that is not Larry), and Eve (Larry's girl for this game). The game is realistic in that the player has to take care of his money, which is spent whenever he travels with taxi or buys things. A way to augment the amount, is to play in the casino Black Jack or slot machines which is obligatory at least twice during play (perhaps the most infamous sequences in the game). Because of the nature of the game, it featured an age verification system, which consisted of a series of questions to which the authors reasoned only adults would know the answer. Today, the game is regarded as the first adult graphic adventure and the first comedy game for the PC. Sierra management was unsure about how the game might be received and released the game without a publicity or advertising budget. Many of the large computer chain stores refused to sell it, finding the content unacceptable for their customers. Unsurprisingly, its first-month sales were lower than any new Sierra product launch in years. However word-of-mouth quickly spread. By year's end, it became a critical and commercial success, being named the Software Publishers Association's "Best Fantasy, Role Playing or Adventure Game of 1987" and selling over 250,000 copies.

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